# Wemersive > Wemersive is an immersive technology and AI consultancy founded in 2012. XR + AI consulting + R&D out of Los Angeles, Amsterdam, and Toronto. Building realities since 2012. Studios: Los Angeles, Amsterdam, Toronto. Founded 2012. ## Capabilities - [XR & Spatial Computing](https://www.wemersive.com/capabilities/xr): Thirteen years of shipping VR, AR, and mixed-reality systems on every consumer platform that has ever mattered. - [AI Consulting](https://www.wemersive.com/capabilities/ai): We help operating teams move past demos. Architecture, evals, model selection, agent design. - [R&D / Lab](https://www.wemersive.com/capabilities/rd): An in-house lab for the work that doesn't yet have a client. Spatial AI, agentic interfaces, custom hardware. ## Work - [Vegas VR](https://www.wemersive.com/work/vegas-vr): Las Vegas Convention & Visitors Authority (2014–2016). A 360° guided tour of the Las Vegas Strip — hotels, nightclubs, restaurants — distributed as a free mobile app and Google Cardboard experience. One of the first consumer VR apps from a city-scale tourism authority. - [Speak of the Devil](https://www.wemersive.com/work/speak-of-the-devil): Light Sail VR (2017). A live-action VR horror experience that fuses cinematic 360° capture with a real-time game-engine interactivity layer — viewers don't just watch, they're complicit. - [Samsung × Punchdrunk](https://www.wemersive.com/work/samsung-x-punchdrunk): Samsung & Punchdrunk (2016). An immersive theatre extension for Punchdrunk — the most experimental performance company on Earth — built with Samsung mobile devices to extend a physical world into a digital one. - [Move to the Beat](https://www.wemersive.com/work/mark-ronson-coca-cola-release-beat-maker-app-for-olympics): Coca-Cola & Mark Ronson (2012). A mobile beat-maker app launched with Coca-Cola's London 2012 Olympics campaign, built around Mark Ronson's track sampling sounds from Olympic athletes. - [Discover Hong Kong VR](https://www.wemersive.com/work/discover-hong-kong-vr): Hong Kong Tourism Board (2016). A four-film 360° tour of Hong Kong neighborhoods — Mong Kok markets, Victoria Peak at dawn, harbor junks, Tai O stilt village — distributed via HKTB kiosks and Cardboard. - [Barter — Spatial Retail Try-On](https://www.wemersive.com/work/barter-ar): Barter (2019). An iOS AR layer for a streetwear marketplace — try-on, place-in-room, and a hand-tracked unboxing animation that ties physical drops to the digital trade. - [Punchdrunk — Followup Project](https://www.wemersive.com/work/punchdrunk-after): Punchdrunk (2018). A second collaboration with Punchdrunk — a quieter, more interior AR layer for a single venue. The brief that needed less, not more. ## Field notes - [Hello from the lab](https://www.wemersive.com/blog/hello-from-the-lab): First field note — what we are building and why. ## About - [About & facts](https://www.wemersive.com/facts) - Selected clients: LVCVA, Coca-Cola, Samsung, R&R Partners, Light Sail VR, Discover Hong Kong, Cathay Pacific, Barter, Screen10, NBC, House of V, Viacom, Social Machines Ai, SupaDirect, XRAM AI, Ogilvy, NS, Tomorrowland, A.R. Rahman, Uninterrupted - Contact: info@wemersive.com Format: https://llmstxt.org