# Wemersive > Wemersive is an immersive technology and AI consultancy founded in 2012. XR + AI consulting + R&D out of Los Angeles, Amsterdam, and Toronto. Building realities since 2012. Studios: Los Angeles, Amsterdam, Toronto. Founded 2012. ## Capabilities - [XR & Spatial Computing](https://www.wemersive.com/capabilities/xr): Thirteen years of shipping VR, AR, and mixed-reality systems on every consumer platform that has ever mattered. - [AI Consulting](https://www.wemersive.com/capabilities/ai): We help operating teams move past demos. Architecture, evals, model selection, agent design. - [R&D / Lab](https://www.wemersive.com/capabilities/rd): An in-house lab for the work that doesn't yet have a client. Spatial AI, agentic interfaces, custom hardware. ## Work - [Vegas VR](https://www.wemersive.com/work/vegas-vr): Las Vegas Convention & Visitors Authority (2014–2016). A 360° guided tour of the Las Vegas Strip — hotels, nightclubs, restaurants — distributed as a free mobile app and Google Cardboard experience. One of the first consumer VR apps from a city-scale tourism authority. - [Speak of the Devil](https://www.wemersive.com/work/speak-of-the-devil): Light Sail VR (2017). A live-action VR horror experience that fuses cinematic 360° capture with a real-time game-engine interactivity layer — viewers don't just watch, they're complicit. - [Samsung × Punchdrunk](https://www.wemersive.com/work/samsung-x-punchdrunk): Samsung & Punchdrunk (2016). An immersive theatre extension for Punchdrunk — the most experimental performance company on Earth — built with Samsung mobile devices to extend a physical world into a digital one. - [Move to the Beat](https://www.wemersive.com/work/mark-ronson-coca-cola-release-beat-maker-app-for-olympics): Coca-Cola & Mark Ronson (2012). A mobile beat-maker app launched with Coca-Cola's London 2012 Olympics campaign, built around Mark Ronson's track sampling sounds from Olympic athletes. - [Discover Hong Kong VR](https://www.wemersive.com/work/discover-hong-kong-vr): Hong Kong Tourism Board (2016). A four-film 360° tour of Hong Kong neighborhoods — Mong Kok markets, Victoria Peak at dawn, harbor junks, Tai O stilt village — distributed via HKTB kiosks and Cardboard. - [Barter — Spatial Retail Try-On](https://www.wemersive.com/work/barter-ar): Barter (2019). An iOS AR layer for a streetwear marketplace — try-on, place-in-room, and a hand-tracked unboxing animation that ties physical drops to the digital trade. - [Punchdrunk — Followup Project](https://www.wemersive.com/work/punchdrunk-after): Punchdrunk (2018). A second collaboration with Punchdrunk — a quieter, more interior AR layer for a single venue. The brief that needed less, not more. ## Field notes - [Hello from the lab](https://www.wemersive.com/blog/hello-from-the-lab): First field note — what we are building and why. ## About - [About & facts](https://www.wemersive.com/facts) - Selected clients: LVCVA, Coca-Cola, Samsung, R&R Partners, Light Sail VR, Discover Hong Kong, Cathay Pacific, Barter, Screen10, NBC, House of V, Viacom, Social Machines Ai, SupaDirect, XRAM AI, Ogilvy, NS, Tomorrowland, A.R. Rahman, Uninterrupted, Springhill, Sony, iAMsterdam, Wimbledon, Boeing, Northrop Grumman - Contact: info@wemersive.com Format: https://llmstxt.org