Vegas VR

Las Vegas Convention & Visitors Authority · 2014–2016

A 360° guided tour of the Las Vegas Strip — hotels, nightclubs, restaurants — distributed as a free mobile app and Google Cardboard experience. One of the first consumer VR apps from a city-scale tourism authority.

Outcome: Addy Award winner, predecessor to Google GeoVegas

Award: American Advertising 'Addy' Award, 2016

The brief

The Las Vegas Convention and Visitors Authority needed a way to put prospective visitors inside Las Vegas before they ever bought a flight. The competition was every other destination on Earth running glossy 2D campaigns. The bet was that immersion would do something a billboard never could.

What we built

A free mobile application — Vegas VR — pairing 360° captured footage of hotels, nightclubs, restaurants, and attractions with on-device gyroscope, swipe, and zoom interactions. Bundled to work on a flat phone for casual users and with a Google Cardboard for the full headset experience.

It became one of the most accessible VR apps on the market the year it shipped, when most VR still required a high-end PC.

How we built it

The result

Unity · Google Cardboard · 360° capture · VR · 360° · Mobile · Tourism

← All work

View the interactive site →